Ren
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@TyGuy
What are the competitive advantages of 16:9? Curious, coming from a competitive Halo background, but not CS..
Is this like where guys are playing 4:3 "stretched?" At some point, doesn't it make more sense to have a wider-field of view?
In regards to CS, the different uses between aspect ratio's comes down to a number of factors.
For 16:9, you get the full field of view that CS has to offer. While this would cause you to ask the question "Why would you use anything else?", a lot of CS players have their monitors extremely close to their face. I'm talking <1 ft from the monitor. If you sit this close, you don't get a very good peripheral anyway.
For 4:3, you get black bars. CS players like this for a couple reasons. 1) They come from previous iterations such as CS 1.6 where 4:3 was standard to play on, or 2) They sit extremely close to their monitors so the extra width doesn't matter/is distracting.
For 4:3 stretched, which is what I use, you cause your view to stretch, effectively making the models you're shooting at wider. Wider target = Easier target. The trade off to this is that your sensitivity feels weird. Since your resolution is stretched, moving horizontally vs moving vertically isn't as smooth anymore. If you only play CS, you get used to it and it doesn't really affect you. If you play a wide array of FPS games it can cause you to lose some flick reactions.