Jack Brickman
Hall-of-Famer
- Joined
- Aug 12, 2012
- Messages
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I understand the perspective, but I'm not yet sure about how I feel about nameless cop guy that doesn't talk (Hey, they call him "rook" repeatedly!). Don't think it was lazy... just an artistic choice for immersion. Again, jury still out on how immersed I'll feel.
Witcher 3 is so untouchable that it's hard to even compare anything to it... not even fair. Is there another Witcher in the works btw?
Well, my argument is that making your character a nameless person who doesn't talk at all basically never immerses you more in a game than playing as an actual character. I really don't even think it makes sense in a game like Far Cry 5 set in essentially the real world where your character should be an actual person. I can at least suspend disbelief in a game like Elder Scrolls where your character basically does come out of nowhere every game to become the Chosen One (TM) or some shit.
It just really annoys me that no one ever comments in these games about how the characters don't talk. Like, isn't that fucking weird?
And as I've said before, Half-Life and Portal are really the only two series to effectively pull off the silent protagonist in a narrative game to the point where you barely even notice that your character doesn't talk, but that's because the other characters are so well-realized. Chell doesn't need to talk in Portal, because GLaDOS is an absolutely amazing character, and in the sequel, Wheatley and Cave Johnson (played incredibly by Stephen Merchant and JK Simmons, respectively) are equally hilarious characters. And at least Portal 2 actually makes fun of the fact that Chell never speaks (the tutorial prompts you to "say apple" but your only option is to jump, at which point Wheatley speculates you might have a minor case of serious brain damage).