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The "What are you playing now?" Thread

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OK so I didn't know you could call air Support which ebtirely changes the game. Just got past mission 6 so I'm about to get fucked up by some skulls.

Honetsly now it seems more like any other mgs game. Why do you feel this is different jack
 
OK so I didn't know you could call air Support which ebtirely changes the game. Just got past mission 6 so I'm about to get fucked up by some skulls.

Honetsly now it seems more like any other mgs game. Why do you feel this is different jack

You'll see what I mean the further you get into the game when you go long, long stretches without any story development or cutscenes.
 
Phantom Pain is amazing, no slander allowed. Once I got my hands on the fully upgraded silenced pistol and silenced sniper it was a wrap for everyone.
 
Phantom Pain is amazing, no slander allowed. Once I got my hands on the fully upgraded silenced pistol and silenced sniper it was a wrap for everyone.

Like I said, the gameplay is great but the story sucked, and that's not a good thing because MGS is a series I primarily play for the story, batshit crazy though it tends to be.
 
Like I said, the gameplay is great but the story sucked, and that's not a good thing because MGS is a series I primarily play for the story, batshit crazy though it tends to be.

I just can't sit here and complain about a story when I'm having so much fun playing a game. Really enjoy stealth portions of games, and MSG is always the gold standard. Sneaking around and parachuting dudes to my base to become my foot soldiers is so satisfying. No time to get mad about no mecha machine demons yelling at Snake.
 
I just can't sit here and complain about a story when I'm having so much fun playing a game. Really enjoy stealth portions of games, and MSG is always the gold standard. Sneaking around and parachuting dudes to my base to become my foot soldiers is so satisfying. No time to get mad about no mecha machine demons yelling at Snake.

But, to me, the story is an integral part of the MGS experience. The games were always story-first, everything else second.
 
I'm on mission 15. Which is basically the same as the last 14. I get it, mountains etc and a shit ton of troops.

There is practically no story and nothing keeping me in here. The environments are all the same, the missions and their objectives are almost all the same.
 
I loved this game when it got announced but I just have almost no hope it will be good at this point.
This may be the final nail in the coffin for bioware. They haven't produced a good game or a hit in a very long time. Mass Effect 2 was the last game they made that I enjoyed.

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Thought Mass Effect 3 was great. I know the end spoiled it for many and it has been discussed ad nauseum but I tried not to let it ruin the whole game.
 
Thought Mass Effect 3 was great. I know the end spoiled it for many and it has been discussed ad nauseum but I tried not to let it ruin the whole game.


Hey, no one made them sell out to EA. They chose to. Made their bed, and now it's time to lie in it.

I never played Mass Effect 3, but I heard it was good outside of the ending just like you said. I thought The first two Mass Effects were excellent though. Especially the first one. I thought that game had by far the better story over 2 and felt more like an rpg. I'm pretty sure all 3 of the first mass effects were all under EA. EA gets shat on consistently, but they still release a lot of good games. Battlefield 2,3,4 and 1 were all games I played a lot and were well received. This could be more of a bioware sucks now more than an EA ruined them deal, but it's impossible to know for sure. There is certainly room for a game like Anthem seeing how popular the Destiny, the Division, Warframe, and Borderlands still are. They are a bit late to the genre though...
 
The reason EA kills companies they buy is not due to EA being evil (which they can be) or stupid (which they often are). It's because EA has a corporate culture designed by people who don't make games and they are beholden to stockholders.

When EA buys a company, there's a slow brain drain that takes effect, as the best and brightest minds usually don't function well in an EA corporate structure that's all about deadlines and making money and, as they are the best and brightest, they usually have other options elsewhere and opt to take them. This isn't something that happens immediately, as a lot of people will stick around for a few years or a couple of games before they move on, but it always happens eventually.

With that brain drain comes a gradual decline in game quality, which is something we've absolutely seen with BioWare. Mass Effect 2 (the first game released right around when EA bought BioWare, so I think it's fair to say that EA had very little to do with that one) saw a move from strict RPG to shooter with RPG elements. Still a great game, and arguably better than the original, but you also likely had more or less the same team from the first game, as EA fatigue had not set in yet. We all know the story of Dragon Age 2, a game that EA rushed out the door months before it was ready. The bones were there for it to be good, but it was an obviously unfinished game. Mass Effect 3 was fun, but it too was obviously pushed out the door before they could finish it, which is why the ending was a flaming pile of dog shit upon release. Inquisition was a series of boring fetch quests masquerading as a game. Anthem isn't out yet, but the fact that the pre-release alpha has an NDA and it's a type of game that BioWare has zero familiarity with doesn't exactly bode well. Hell, we just saw how well Bethesda adapted to making a Destiny-style shared world multi-player game, and needless to say it was about as terribly as could be imagined.

And I'd say that it is also a product of EA pushing design decisions on companies that don't jive well with their previous culture. For example, when BioWare was developing Inquisition, EA told them they wanted it to be more like Skyrim. Then, when Witcher 3 came out after Inquisition and made it look like a joke, EA told BioWare they wanted the next game to be more like Witcher 3, which was already what BioWare was doing with the series to begin with. I can just imagine the passive aggressiveness to which I would have responded to that latter request, and it's shit like that that sends people searching for jobs elsewhere.

But, at the end of the day, everyone knows what happens when EA buys a studio, and it almost never ends well for the studio. They knew what they were getting themselves into. I understand why they did it, but this was always going to be the inevitable outcome
 
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Been playing Shadow of the Tomb Raider. If you enjoyed the previous two games, you'll probably like this one. I do like that they're trending more toward a platforming puzzler with some combat as opposed to the frankly absurd amount of shooting in the previous games.

It was just laughable when this 100 pound college girl mercilessly slaughtered a legion of mercenaries in the first few games, and it's thankfully toned down in this one. I've probably played the game ten hours or so now and I've probably spent about twenty minutes in combat. The focus has moved to puzzle/platforming, and I think that's a great thing.

I also like that you can adjust the difficulty of three individual aspects of the game, platforming, combat, and puzzles. Lets me crank the puzzle difficulty up to hard (and basically ultra since I've been playing it high af) but keep the combat at medium so I can play with a controller without throwing that controller across the room. Although I've spent so little time in combat that it really hasn't mattered much.

Main thing I wish they'd do is improve the stealth. It's there, but it works about as well as the old Assassin's Creed games, where any minor fuck-up alerts every guard in the world to your exact location. I feel like this series would be perfect if they got the stealth right. Lara is the type of character who should win fights via stealth and outsmarting her enemies rather than sheer combat prowess, and I think the gameplay needs to shift more to reflect that.

Pretty much every segment with enemy soldiers goes exactly the same: you pick off anywhere from two to five guys stealthily before you make a tiny mistake and then you just mercilessly mow the enemy soldiers down with your guns. It's not very exciting, and the best parts of the game are not the fights, but the tombs.

The tombs have become the key focus of the game. Not only do you find a bunch of them randomly in the game world, but many of them are woven into the main quest and the side quests. Since I cranked up my difficulty, I get no hints, which makes them some really fun puzzles. They're rarely frustrating, either. I've had a few that really made me think (probably not helped by me playing high), but I've always figured out the solution on my own and it has generally made sense once I figured out how everything works. My only real complaint is that, in some of the linear segments of these puzzles, it can occasionally not be very clear where you're supposed to go next. Probably should have just left platforming on easy so white paint marked all the platforming spots. :chuckle:

Anyway, fun game. Now that football is over, gonna go play it some more.
 

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