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Project Morpheus

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Walter White

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[video=youtube;pWMp_o03qH4]https://www.youtube.com/watch?v=pWMp_o03qH4[/video]

This looks like it could be super revolutionary, past video games even. They have been working on it for a few years, and it seems like it is on the right track. I think in 5-10 years that it could be a very polished/amazing product that delivers on the futuristic virtual reality dreams that people have had for decades. Thoughts?
 
Considering Facebook just dropped $2bn on Occulus, I think we're definitely seeing a bit of the future. I've been waiting on this for over 20 years and the technology is still in it's infancy..

Hopefully we'll see some real progress made, particularly with haptic feedback.
 
The problem with Project Morpheus is that the PS4 and Xbox One are more or less low end PC's by today's standards. To experience VR at its fullest potential we are a generation or even 2 "consoles" away. Anything console VR wise at least in the PS4/XB1 life frame I expect to be a cheap gimmick. Oculus on the other hand is the great unknown. With the Facebook backing and as long as they let the original Oculus people do what they originally set out to do that device may indeed be revolutionary when it launches.
 
I honestly haven't heard much about Occulus. Do we have a thread on it? I heard alot of people were upset about Facebook buying it and people think they will mess it up. I don't know much detail about Occulus though. I did see the device and it isn't as visually appealing as the PS4's, which doesn't matter too much, but it does look weird. Doesn't Google have some stuff too? We are approaching that age.
 
The problem with Project Morpheus is that the PS4 and Xbox One are more or less low end PC's by today's standards. To experience VR at its fullest potential we are a generation or even 2 "consoles" away. Anything console VR wise at least in the PS4/XB1 life frame I expect to be a cheap gimmick. Oculus on the other hand is the great unknown. With the Facebook backing and as long as they let the original Oculus people do what they originally set out to do that device may indeed be revolutionary when it launches.

Can't agree with that from a technical standpoint. I think the level of immersion will be higher given the native ability of the PS4 and Xbox One to do more forms of motion/skeletal tracking. Much of their work is reserved in private software libraries that won't be available as open source for PC gaming, so... I don't see PCs being able to match consoles in this regard, unless something changes greatly.
 
Facebook buying Oculus is their insurance policy of making money when their social network dies. Its like Yahoo buying Flickr and Alibaba

Morpheus has a lot of potential, especially coupled with their Move technology which is honestly wasted potential at this point. If you have played with the Move on PS3 you know what im talking about. True 1:1 position tracking in all dimensions is crazy nice, and it is squandered on one sports game and crap dancing titles.

I wanna play the Last of Us in VR.. oh man.
 
Facebook buying Oculus is their insurance policy of making money when their social network dies. Its like Yahoo buying Flickr and Alibaba

Morpheus has a lot of potential, especially coupled with their Move technology which is honestly wasted potential at this point. If you have played with the Move on PS3 you know what im talking about. True 1:1 position tracking in all dimensions is crazy nice, and it is squandered on one sports game and crap dancing titles.

I wanna play the Last of Us in VR.. oh man.

Get Tumble, especially if you have a 3D display.
 
I've been waiting for vr for years, but I just can't see ps4 being powerful enough to give us something like second son in vr.

On the other hand if the games are built from the ground up for morpheus will have an advantage over the rift in that it will be built for one spec not 5000.

I know sony said 1080p/60, but I hope they go for a higher resolution screen, maybe a 2100x1200 screen or something. A screen half an inch from your eyes is going to need higher resolution than your tv 5 feet away. It wouldn't be impossible. Things would just have to really be cut.

First gen vr imo is going to be about sacrifices. Hopefully second gen can introduce touch technology. That would make vr damn great.

The move is going to be very important for vr imo. Any hack n slash vr game is likely to be better on ps4 because of it.
 
Guys, the PS4's hardware is perfectly capable of handling Project Morpheus. The way this is done is obviously by cutting the polygon count and reducing the number of running shaders. From the presentation, they are also telling devs to avoid most (all) post-processing effects, which will yield large returns on FPS and latency.

I don't think it will be a problem.
 
Guys, the PS4's hardware is perfectly capable of handling Project Morpheus. The way this is done is obviously by cutting the polygon count and reducing the number of running shaders. From the presentation, they are also telling devs to avoid most (all) post-processing effects, which will yield large returns on FPS and latency.

I don't think it will be a problem.

Was just about to say the same thing...cut the polygon count by 2 or 3...reduce the shaders by 4, maybe 5. No problemo. :dunno:
 

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