http://www.vg247.com/2013/05/15/gam...ead-as-trade-body-torrent-sites-claims-study/
The 12.6 million was the confirmed number of unique locations for pirated games across all platforms... 360, PS3, PC, etc. This was done over a 3 month period with the intent to determine how widespread piracy really was, and there's still some debate about whether the number would have been higher if they had picked high traffic months.
So you are free to sell me the music you bought off of iTunes? You can transfer that ownership to me, if I pay you for it? Unless something has changed drastically in Apple's policy in the last 6 months, that's just not true. You buy it, you can access it for yourself. So that means you can listen to it on your iPod, your iPad and your PC? Great! That's not exactly breaking down the barriers for ownership though. It's letting you use their license in a way which isn't inconvenient to you.
To that end, you can access your Xbox One product from any Xbox One in the country. You log on to your account, and there it'll be. Same level of convenience Apple is providing you.
No, it doesn't. Apple still makes plenty of products which don't connect to the internet once a day, including iPods and non-Wifi iPads.
They would need to start building all of their manufactured devices for regular internet usage now, and let about 2-3 years pass so there was enough of a penetration into the market before they were able to launch a similar program without isolating a large part of their base. Microsoft's situation is completely different. They aren't launching multiple gaming platforms, just one. So they can implement a change like this without upsetting current users.
It's also worth noting, because this seems to be getting lost in translation, if a publisher for the 360 wants their game to be available used as a hard disc, it will be allowed. And even if they don't, Microsoft will still allow an item to be transferred once in the digital item's life to a friend, which is going beyond what the Steam, Apple, and Amazons of the world are willing to allow.
Again, and I'm not trying to be obtuse here, but I really struggle to see how Microsoft's policy on digital content is any different from Amazon's, Apple's, Steam's, etc... Any Xbox you log into with your account, you'll have access to your library. Just the same with those mentioned above. The only significant difference is Microsoft "checks-in" once every 24 hours. And I understand why that matters to a lot of people, and I'm not discounting that as if they're being ridiculous. For me, it shouldn't interfere with anything I do, so it's not a battle I feel the need to fight.
I've been happy with Amazon and Steam. My wife has no problems with iTunes. I just don't see the point of suddenly waging this war where Microsoft is the target.
And if I was in that situation, I'd be looking at a PS4 or a Wii U. I'm not saying it's an acceptable solution for everyone. But I'd go on a limb and say most people who are buying a PS4 or Xbox One on launch day probably had a 360 or PS3, and probably connected them to the internet for updates or to play games online regularly. For those people, this would just be maintaining the status quo.
I'm sure it will. I threw my hat in earlier on 2 months. 2 months after console release, someone will have figured it out. But where the Xbox 360 used Live as an appealing feature many people wouldn't have wanted to sacrifice, the Xbox One is looking to take it one step further, where a great deal of the functionality will be tied into internet access. So cracking the box will result in sacrificing a lot of your functionality, which means fewer people will be willing to do it.
Just the way I read it. I guess we just see this differently. My point is, you can use AppleTV and iTunes regularly, and have a great experience with them. They require you to sacrifice a lot of things which are implied with physical ownership, but the convenience and user experience more than make up for that loss. I see what Microsoft is doing as just one step beyond Apple's restrictions, but every bit of the user experience being maintained.