KI4MVP
formerly LJ4MVP
- Joined
- Jun 30, 2005
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I've done some more testing and also found a prebuilt system that looks reasonable to have sitting in a living room. At least as reasonable as any other gaming system and not those awful looking gaming towers.
https://www.amazon.com/gp/product/B07227CF92/ref=oh_aui_detailpage_o04_s01?ie=UTF8&psc=1
I bumped it up to 16 gigs of ram. They also sell systems without ram, drives or OS. I would have gone that route had it not been on sale.
I tested Vive vs Samsung Odyssey (windows mixed reality) vs Oculus Rift
Controller postion tracking:
Vive - two base stations, spot on tracking at all times
Rift - two base stations, tracking is spot on unless you turn away from the sensors (which go side by side) which is easy to do when playing many VR games. When you turn away it doesn't just lose tracking of the controllers, it loses tracking of the headset, so the virtual world wobbles. That not only interferes with game play, it makes me start to get motion sick.
Odyssey - no base stations, the headset tracks the hand controllers. The worst at losing controller tracking, because it'll lose it if the controller is moved out of view for too long. Just moving the controller fixes that.
Portability:
Odyssey wins here. I have it connected to a laptop and have defined boundaries in a couple of rooms in the house. Just start it up, put the headset on and look around and it figures out what room you're in and puts the boundaries in the right place.
With the others, you have to move the base stations, and go through pretty much the whole setup again, then go through it all again when you get back.
Boundary/Chaperone system - i.e. letting you know you're near your predefined boundaries.
Rift seems to work the best here.
Vive is a close 2nd
Odyssey is the worst, at least with larger play areas.
Display resolution:
Odyssey has better resolution, but it's not as noticeable as I expected. The other two are teh same, and when you're playing the games, you don't really notice it all.
I want two systems so my wife or one of my kids can play multi-player games with me. One system in a fixed spot, the other which could be moved from room to room or that could be used when traveling. I had hoped for two of the same system, but instead I'm going to take the Rift back and keep the other two.
I also had hoped to use two of the computers I linked above. Small, fast enough, isn't awful looking, fairly easy to travel with. Instead I think I have to keep a laptop for the movable system for the idiotic reason that you have to use the screen to do parts of an initial setup. I know some steps you have to have the headset off for, but why not put it on, get the instructions, take it off and do what it said, then pull a trigger button to get to the next step.
It's especially idiotic when you have to click mouse buttons between steps instead of being able to use a button on the controller. "Stand up, face your headset towards the center of your display, then click on the center button on the screen". How did that ever get past user testing?
Also, as far as using these to get up and start moving, I've lost 5 lbs since I started playing VR games. I look for games that are both fun and that keep me moving.
https://www.amazon.com/gp/product/B07227CF92/ref=oh_aui_detailpage_o04_s01?ie=UTF8&psc=1
I bumped it up to 16 gigs of ram. They also sell systems without ram, drives or OS. I would have gone that route had it not been on sale.
I tested Vive vs Samsung Odyssey (windows mixed reality) vs Oculus Rift
Controller postion tracking:
Vive - two base stations, spot on tracking at all times
Rift - two base stations, tracking is spot on unless you turn away from the sensors (which go side by side) which is easy to do when playing many VR games. When you turn away it doesn't just lose tracking of the controllers, it loses tracking of the headset, so the virtual world wobbles. That not only interferes with game play, it makes me start to get motion sick.
Odyssey - no base stations, the headset tracks the hand controllers. The worst at losing controller tracking, because it'll lose it if the controller is moved out of view for too long. Just moving the controller fixes that.
Portability:
Odyssey wins here. I have it connected to a laptop and have defined boundaries in a couple of rooms in the house. Just start it up, put the headset on and look around and it figures out what room you're in and puts the boundaries in the right place.
With the others, you have to move the base stations, and go through pretty much the whole setup again, then go through it all again when you get back.
Boundary/Chaperone system - i.e. letting you know you're near your predefined boundaries.
Rift seems to work the best here.
Vive is a close 2nd
Odyssey is the worst, at least with larger play areas.
Display resolution:
Odyssey has better resolution, but it's not as noticeable as I expected. The other two are teh same, and when you're playing the games, you don't really notice it all.
I want two systems so my wife or one of my kids can play multi-player games with me. One system in a fixed spot, the other which could be moved from room to room or that could be used when traveling. I had hoped for two of the same system, but instead I'm going to take the Rift back and keep the other two.
I also had hoped to use two of the computers I linked above. Small, fast enough, isn't awful looking, fairly easy to travel with. Instead I think I have to keep a laptop for the movable system for the idiotic reason that you have to use the screen to do parts of an initial setup. I know some steps you have to have the headset off for, but why not put it on, get the instructions, take it off and do what it said, then pull a trigger button to get to the next step.
It's especially idiotic when you have to click mouse buttons between steps instead of being able to use a button on the controller. "Stand up, face your headset towards the center of your display, then click on the center button on the screen". How did that ever get past user testing?
Also, as far as using these to get up and start moving, I've lost 5 lbs since I started playing VR games. I look for games that are both fun and that keep me moving.