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Yeah I'm in chapter 5 right now and its kind of boring... You're right. Walk in straight line, battle, cut scene. It's crap.

Which is why I'm looking to but FFXI.... Any opinion on it?

Yeah.. total waste of money.. you should wait until XIV Reborn is released later this year if you want a Final Fantasy MMORPG..

If you're just looking for a good Final Fantasy game on a recent console, I'd recommend Final Fantasy XII. It's the nature evolutionary step from FFXI's battle system brought into a single player context. It's hard to explain in a short period but suffice it to say the game is easily an 8.5/10. The only downside is the hard to follow storyline and the really shitty main character (Vaan). But the gameplay more than make up for it.

I'd strongly recommend emulating the game on your PC if that's possible so that you can apply plugins and filters to get relatively good graphics. On my PC at 1920x1080 (playing on a 55" LED w/PS3 controller) the game looks infinitely better than it does on the PS2 (very crisp clean images, no jittery polys and no fuzzy/blurred upscaling).
 
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Thanks gouri.. Noy possible though. I don't have a great pc and I only have a 360.. looks like I'm waiting for XIV
 
Thanks gouri.. Noy possible though. I don't have a great pc and I only have a 360.. looks like I'm waiting for XIV

I setup an instance of pcsxe (PS2 emulator) running FFXII for a friend on a laptop. It was an i5-2600k with, IIRC, a ATI Radeon 5560 (?), mid-range mobile card, integrated into mobo. Ran at 60fps like a champ.. Dude just hooked it up via HDMI, used his 360 controller, and went to town...

But if you're stuck with a 360, and you're looking for a decent RPG, I'd recommend Witcher 2.
 
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I setup an instance of pcsxe (PS2 emulator) running FFXII for a friend on a laptop. It was an i5-2600k with, IIRC, a ATI Radeon 5560 (?), mid-range mobile card, integrated into mobo. Ran at 60fps like a champ.. Dude just hooked it up via HDMI, used his 360 controller, and went to town...

But if you're stuck with a 360, and you're looking for a decent RPG, I'd recommend Witcher 2.

I understood 15% of your first paragraph.
 
Playing Dead Island right now. Pretty fun.. those thug zombies are a bitch though. Made a torched bat and just whack them with it until they catch on fire.

1982472-thug.jpg



I don't even know how to kill these Bastards.. I'm 0/2 on them
dead-island-suicider-1.jpg


Haven't ran across this gem yet.
1982466-275px_ram.jpg
 
It's been a long time since I played any of the ME games, but all I recall is the Reapers and the evidence about them simply omitting the Reapers' true purpose up until you find out why they are doing what they are doing in ME3. Which makes sense. I assumed the origin and true purpose of the Reapers was supposed to be a "revelation" moment, something we were all looking forward to. Or at least, I was. I knew they couldn't simply be machines built by somebody that come and harvest life every 50,000 just because they felt like it. Are you saying it's silly that Sovereign doesn't simply tell Shepard this in game one, or what? Which may be true, but honestly stories all over every medium are full of contrived shit like that. It doesn't make anything more interesting if we get all the revelations right away.

So I guess I'm just asking what bits from Sovereign's conversation and other stuff was contradicted in ME3's ending.

We were told that the Reapers' purpose (well, not so much purpose but preference, I guess) was what you wrote in bold. However, why would you think someone built them to do that? It would be pretty silly to build machines specifically to destroy you (which, ironically, is what the third game said the Reapers were). I was under the impression that, like the Geth, they were sentient machines that, at some point, turned against their masters and used them to become stronger. Unlike the Geth, however, they won, and have since been harvesting advanced races at regular intervals ever since.

That, to me, made perfect sense, and I think it made perfect sense to pretty much everyone who played the first two games as well. Even if the Reapers turned out to have some hidden agenda, I don't think anyone anticipated that it would be as terrible as the one BioWare ended up revealing. I think most assumed that it would have something to do with dark energy (or was it dark matter? I don't recall) if there was a twist. You know, because that was actually foreshadowed, unlike the star child and all of the crap he spewed.

And honestly, there didn't even need to be a twist. Robots want to wipe out advanced life, not so much because they're evil but because they can, and because that's what they've always done. Does it really need to be more complex than that? Would you rather have a finale where you spend ten minutes talking to a hologram kid who drones on about stuff you don't care about or would you rather spend an hour in epic fights with giant robots knowing that the fate of the galaxy rests in your hands? To me, that's a pretty simple choice. Mass Effect was, at its core, an action movie. Shepherd was the action hero who, depending on how you played, either did whatever it took to get the job done or always did the right thing. BioWare deprived us of the final, epic battle that every good action movie has, and also deprived us of any number of amazing moments utilizing the choice system (something the second game did very well in the finale, even if the boss fight kind of blew).
 
We were told that the Reapers' purpose (well, not so much purpose but preference, I guess) was what you wrote in bold. However, why would you think someone built them to do that? It would be pretty silly to build machines specifically to destroy you (which, ironically, is what the third game said the Reapers were). I was under the impression that, like the Geth, they were sentient machines that, at some point, turned against their masters and used them to become stronger. Unlike the Geth, however, they won, and have since been harvesting advanced races at regular intervals ever since.

That, to me, made perfect sense, and I think it made perfect sense to pretty much everyone who played the first two games as well. Even if the Reapers turned out to have some hidden agenda, I don't think anyone anticipated that it would be as terrible as the one BioWare ended up revealing. I think most assumed that it would have something to do with dark energy (or was it dark matter? I don't recall) if there was a twist. You know, because that was actually foreshadowed, unlike the star child and all of the crap he spewed.

And honestly, there didn't even need to be a twist. Robots want to wipe out advanced life, not so much because they're evil but because they can, and because that's what they've always done. Does it really need to be more complex than that? Would you rather have a finale where you spend ten minutes talking to a hologram kid who drones on about stuff you don't care about or would you rather spend an hour in epic fights with giant robots knowing that the fate of the galaxy rests in your hands? To me, that's a pretty simple choice. Mass Effect was, at its core, an action movie. Shepherd was the action hero who, depending on how you played, either did whatever it took to get the job done or always did the right thing. BioWare deprived us of the final, epic battle that every good action movie has, and also deprived us of any number of amazing moments utilizing the choice system (something the second game did very well in the finale, even if the boss fight kind of blew).

I like twists and revelations. They make otherwise simple stories turn on their heads. So, I don't know.

Anyways, doesn't the Leviathan DLC explain the Reapers were not built by their creators to "destroy us" but the AI (Catalyst? Star Child? Whatever the fuck it is) was created to ensure the existence of organic life and it, in turn, created the Reapers because it thought they were the answer to ensuring organic life goes on forever. That's what I remember from Leviathan anyways ... yeah, it probably should have been free and included in the game ...

A sidenote on boss fights. The Reaper fight at the end of ME2 did blow, although the music and entire sequence following it was amazing ... I have to say boss fights in general blow pretty badly. Can't think of many interesting ones in modern day games.
 
I like twists and revelations. They make otherwise simple stories turn on their heads. So, I don't know.

Anyways, doesn't the Leviathan DLC explain the Reapers were not built by their creators to "destroy us" but the AI (Catalyst? Star Child? Whatever the fuck it is) was created to ensure the existence of organic life and it, in turn, created the Reapers because it thought they were the answer to ensuring organic life goes on forever. That's what I remember from Leviathan anyways ... yeah, it probably should have been free and included in the game ...

A sidenote on boss fights. The Reaper fight at the end of ME2 did blow, although the music and entire sequence following it was amazing ... I have to say boss fights in general blow pretty badly. Can't think of many interesting ones in modern day games.

I haven't and will not play any DLC for Mass Effect 3, and am probably done playing BioWare games in general, especially now that the EA stink is clearly all over them and even the two founders left. But honestly, if something has to be explained in DLC several months after the main game is released, I don't count it as canon.

So in essence, I have no idea what the Leviathan DLC said about the Reapers. It should have been in the main game, but of course EA.

And I don't mind twists or revelations except when they suck, which the twists in ME3 did, and hard.
 
I haven't and will not play any DLC for Mass Effect 3, and am probably done playing BioWare games in general, especially now that the EA stink is clearly all over them and even the two founders left. But honestly, if something has to be explained in DLC several months after the main game is released, I don't count it as canon.

So in essence, I have no idea what the Leviathan DLC said about the Reapers. It should have been in the main game, but of course EA.

And I don't mind twists or revelations except when they suck, which the twists in ME3 did, and hard.

Well, I'm not agreeing with making people pay for DLC that should have been in the game. But, that's what it said.
 
By the way, did you guys see that Disney officially shuttered LucasArts? I for one am excited by this news. It actually means there might be more of a chance that we see them either sell or license some of their old IPs like Monkey Island, Grim Fandango, Full Throttle, Maniac Mansion, etc. I can only hope they sell them all to Ron Gilbert or Tim Schaffer. :)

Although unfortunately it means that cool-looking Star Wars 1313 game may be canceled. Ah well. You win some, you lose some.
 
By the way, did you guys see that Disney officially shuttered LucasArts? I for one am excited by this news. It actually means there might be more of a chance that we see them either sell or license some of their old IPs like Monkey Island, Grim Fandango, Full Throttle, Maniac Mansion, etc. I can only hope they sell them all to Ron Gilbert or Tim Schaffer. :)

Although unfortunately it means that cool-looking Star Wars 1313 game may be canceled. Ah well. You win some, you lose some.

Just found out Lucas stepped in and made 1313 about Bobba Fett.
 
Fallout 3 > Fallout: NV

Just incase anybody wanted to get in on the Fallout series. New Vegas is alright, but I picked up FO3 recently and have been having a blast with it.
 
Fallout 3 > Fallout: NV

Just incase anybody wanted to get in on the Fallout series. New Vegas is alright, but I picked up FO3 recently and have been having a blast with it.

The only real problem I had with Vegas was that I had spent so much time playing Fallout 3 that it was hard for me to get into another game that was almost identical. I don't think it was a failing of the game...just me being bored of Fallout by the time it came out, especially since it lacked any major perks (like much better graphics, for example) to differentiate the experience.
 
Playing Dead Island right now. Pretty fun.. those thug zombies are a bitch though. Made a torched bat and just whack them with it until they catch on fire.

1982472-thug.jpg



I don't even know how to kill these Bastards.. I'm 0/2 on them
dead-island-suicider-1.jpg


Haven't ran across this gem yet.
1982466-275px_ram.jpg

How is this game? Love zombie shit..
 
Fallout 3 > Fallout: NV

Just incase anybody wanted to get in on the Fallout series. New Vegas is alright, but I picked up FO3 recently and have been having a blast with it.

Console or PC with Mods?

That distinction makes a big difference with the new fallout games..

The console verisons and pc ports weren't great until you added in the DLC and the mods takes both games to another level.
 

Rubber Rim Job Podcast Video

Episode 3-15: "Cavs Survive and Advance"

Rubber Rim Job Podcast Spotify

Episode 3:15: Cavs Survive and Advance
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