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Xbone and Ps4 Pre-Orders

Do Not Sell My Personal Information
I posted this in the E3 thread but it could also be helpful in this one as well:

here is the jist of the PS4's online PS+ service:

It will cost $4.99 per month, ($4,16 a month for a full year pass) and you will get :
Exclusive Game Discounts
FREE Games
Exclusive Game Content
Online Game Saves
Streaming Content
Access to 60 minute full game trials
Access to early game demos and beta trials
A Monthly FREE PS4 Game
The PS4 will require a subscription to PS+ to be able to play multiplayer online, but you do NOT require PS+ to use services like Netflix. The PS3 will continue to have free multiplayer and you can use your PS3 or Vita PS+ account for the PS4 as well.

Free Games & Discounts
Currently as of June 12th these games are listed for free for PS+ Members in EU:
Uncharted
Ico & Shadow of collosus HD
Catherine
The Cave
Lord of the Rings : War the North
Demons soul
Velocity
Gravity Rush
Malicious
Rayman Origins
Kingdom of Amalur : Reckoning
12. Juni: Uncharted 3 Drake’s Deception (Singleplayer)
12. Juni: LittleBigPlanet Karting
12. Juni: XCOM: Enemy Unknown

Also: You will be able to have multiple accounts on your PS4 be able to play online, as long as one account has a PS+ subscription, and you will be able to play any games you download on your console through PS+ with other accounts on your console. So your family, wife/husband and kids can play your PS+ Free games on their own accounts as long as you have an active subscription.


Not too shabby.

edit: also cross game chat has been confirmed. The ps4 also includes a mic. http://i.imgur.com/sKsJl8V.png
 
First, just want to say thanks for the thoughtful response.



I do think the Kinect will eventually get better, however, AFAIK this version of Kinect probably won't address the issues you specified. To that end, does it concern you that you will need to actually disconnect the power from the Xbox One in order to turn off the Kinect? That is to say, do you have any concerns that the Kinect is constantly recording your home - at least the audio, at all times, even when the Xbox One is powered down? Considering the recent news that the NSA is collecting data and is in league with Microsoft, is that of any concern to you?

I understand the logical leap we're making here... The microphone is always on, and the system is always connected to the internet. Ergo, anything said in the vicinity of the Kinect can be recorded at all times. And in light of PRISM and everything else the NSA is doing, we should be extra concerned with people illegally recording our information.

But I look at it like this: The Xbox One has been built to provide a feature with substantial benefit for the user: The ability to control the entertainment hub by voice commands. In order to do that, a small amount of power needs to be available at all times. The internet part I'll get to a little later in this response, because it is an issue which, while I would employ willingly, I'm not thrilled about being required. Anyhow, that's neither here nor there right now. If Microsoft was making recordings of our house and conversations, they would be crushed legally. I don't expect the potential benefit here outweighs the potential harm, nor do I think it would be too difficult for someone to find if audio or video data was being sent from their console unknowingly. I see the features here being included as a benefit to customers, and the fear of surveillance spreading from recent governmental decisions.

So on to that. I am opposed to unwarranted recording. I have no fear about Microsoft, as a company, spying on me. They don't have the Patriot Act to hide behind. There would be concern for what a hacker can do if they get into the system, or the NSA. But if the NSA is going to spy on me by whatever means necessary, not buying an Xbox One is going to change anything. Political battles need to be fought in the voting booth, in the best way voters can. I'm a bit more cynical about that nowadays than I used to be, but it's the only weapon we've got at our disposal.



This is great, but do you think Microsoft has the ability to muscle out the cable companies? I've heard Microsoft and Apple both say these things before, promising to replace traditional home media - but it hasn't happened. I don't exactly know how an HDMI input will help in this regard considering DVR capabilities are offered from any cable company anyway as X has said earlier. Yes, there will be an OSD, and the Xbox will constantly be functioning as an extension of your television, which is cool and is certainly an advantage the Xbox has over PS4; but with that said, I don't know if this single feature outweighs the cons as well as the price difference.

Yes. I do believe cable companies are going to become a thing of the past, it's just a matter of who lands the finishing blow. With Netflix, Hulu and Apple TV, the need for cable companies is diminishing. HBO is reportedly seriously considering becoming a subscription-based service, and everyone knew that was coming when they launched HBO Go. I suspect other channels would do the same, so long as it is economically viable. The issue comes to, who has the power of distribution? If Time Warner threatens to drop HBO outright if they offer a subscription-based service to people without a cable contract, will HBO manage to retain most of those customers, and would they be able to pick up enough others to make up the difference? I'd imagine that line is getting close nowadays, and another in-home device like the Xbox One will bring us a step closer.

Capitalism isn't perfect (nothing is), but where the market is concerned, it will eventually do what is best for the consumer. And the internet will eventually render cable television obsolete. It's just a matter of when.


Malt, I guarantee you, almost all of these games for both consoles will eventually be PC ports because both consoles are x86 systems for the first time in history. A good example is the original Xbox which really brought "Games for Windows" into being simply because porting games from the Xbox 1 to the PC was fairly simple. I think both of these consoles will have fewer exclusive titles in their continuing years as they roll out, as it makes less sense for developers to only develop for one and not both.

You're probably right, but I think we're at least 2 years away from drawing any definitive conclusions. The battle over digital rights has been raging on PC for over a decade, and Steam has shown that people will concede "ownership" of a game, so long as they aren't negatively impacted. Steam provides some nice perks as well, such as game sales and discounts, and the ability to log into your game account from multiple PCs. We know Microsoft is doing the latter, and I suspect they're going to push for digital downloads on the new console. I suspect we'll also see a fair share of the former. By eliminating a used games market and increasing digital downloads, which have the added benefit of not requiring a physical disc to be created thus reducing cost, the margin for developers increases. Some of that may be used to drop game prices a bit quicker than the standard game market does and generate weekly sales, and some of it will mitigate the risk developers take on to develop AAA titles.

Now, if we imagine game developers to be money-driven and uncaring (EA:) ), this won't benefit consumers much at all. However, the cost of AAA production is so high right now that missing on a game can set a studio back for years, if not entirely run them bankrupt. That's part of the reason we see so few original titles anymore. It's safer to make a sequel to an already popular franchise, and that mitigated risk is everything.

This is a long way to get around to saying that, while I do completely agree a lot of these games will be available on a PC, it will because a PC already incorporates a lot of what Microsoft is trying to do at the console level. But I do think some developers are secretly pushing hard for this direction, and I expect they'll even take a small loss in revenue to help push the cause. Small being the operative term there.

The DRM, imho, will likely lead to Sony winning this round of the console war. I'd be surprised if Sony didn't end 2014 with a double-digit lead in next-gen adoption. I think that will be much larger factor for publishers who ultimately decide what platform particular titles are developed. I do think the Xbox One will have more titles than the PS4 simply because of it's support of DirectX - but in the age of Apple and Android (neither of which use DirectX) there are many more developers in the market today that are very comfortable with SDL or OpenGL. This creates a completely different landscape than what we observed for the last two console iterations. So we'll just have to wait and see.

I agree Sony is winning right now, though carrying momentum from June through December shouldn't be taken for granted. I suspect both systems will sell out at their initial launch, as always happens.

Now, if Microsoft screws the pooch at launch as MDog1 implied, and no one can play games because Microsoft's servers become overloaded, then they will loose this battle in dramatic fashion. Microsoft better have a thousand contingency plans to make sure things don't get messed up on their end for years to come. However, once these systems come out, we'll figure out who gets an advantage. How does Xbox's new Kinect system compare to the old one? Will the benefit of a home entertainment console prove large enough to justify consumers rethinking these devices simply as game systems?

A lot remains to be seen.

I can understand that, but I also think as consumers we have a responsibility to hold companies accountable for what most likely consider overreaches. Microsoft is changing the concept of software ownership by eliminating the usefulness and re-usability of physical media. I think consumers should tell Microsoft what they think about being stripped of that ability by looking at alternatives, even if the Xbox One offers some nice new features.

I think voters have a responsibility to hold their government accountable. I think consumers have a responsibility to make informed purchases which benefit them best in their private life. Microsoft isn't doing a thing to change the concept of software ownership. This battle was fought by iTunes, Steam, etc. years ago. Microsoft is just getting itself in line. It benefits the producers at the harm of retailers, and some consumers. As a consumer who already buys games new so I don't have to deal with the hassle of not being able to play a game online since a registration key was already used, I'm not the consumer who is facing any penalty. I can hope that the benefit the production company gets will benefit me somewhere in the long run as I mentioned earlier, but there is no harm done on my end.

Considering the differences between the two, is Kinect and the OSD TV feature worth $100 for a graphically inferior console that imposes such tight DRM restrictions? Is it worth the loss of privacy? I'm just wondering where do you draw the line and say "yes, this is a cool feature (kinect, hdmi-in), but I can't deal with the reduced graphics, higher price, DRM, and privacy issues."

Assuming the DRM isn't invasive (IE If I buy a game legally, but due to some Microsoft error I am blocked from playing it) it doesn't bother me. I understand how big of a deal game piracy is, and I understand this is a necessary evil. Diablo 3 and SimCity screwed up big though, by requiring players to connect to their servers at all times. That's noticeably different from what Microsoft is trying to do, where the game itself runs and saves on your own system, but merely needs to "check in" within 24 hours. If Microsoft screws up, and on launch day I'm stuck screaming at my TV because I can't access my games, I'll be happy to make the nerd rage post on here talking about how wrong I was to buy this system. But they haven't given themselves as much of an undertaking as EA has in the past, and I suspect they'll launch flawlessly.

Graphically inferior is a strong claim to make, especially considering how similar these systems are under the box. We'll see how they perform once they're both running in houses.

Privacy has been most of the topic of this response, so I'm not sure how much more needs to be said. I don't think any of my privacy would be compromised by this system at all. A microphone running and a system being connected to the internet are two separate events. I highly doubt Microsoft would ever compromise the privacy of consumers. These are mutually exclusive concepts.

I'm not sure what else to say on the subject. This felt mostly like a defense, but to be honest, I'm really excited about the Xbox One. I've had a great experience with the 360, and the PS3 was very "meh". I feel like I am the target demographic for the new system, because every feature the Xbox rolls out is something I can see myself using. I think Microsoft PR is doing a terrible job managing the conversation on their console right now, which is unfortunate because they have a lot of revolutionary features coming with the system.

That said, PS3 destroyed Microsoft at E3 the year before the PS3 launched. (They had the advantage of coming a year later), but they didn't deliver on the console. I bought into the hype back then. This time, they need to show me something before I sign the check. Sony always wins the press battles, it's not necessarily proof they've got the better system though.
 
That Titanfall game gives me a boner. FPS and Mechs? Sign me up.
 
That said, PS3 destroyed Microsoft at E3 the year before the PS3 launched. (They had the advantage of coming a year later), but they didn't deliver on the console. I bought into the hype back then. This time, they need to show me something before I sign the check. Sony always wins the press battles, it's not necessarily proof they've got the better system though.

Coming out a year later was not an advantage, it actually eliminates a decent % of potential user base because many people can't afford two consoles.
 
Coming out a year later was not an advantage, it actually eliminates a decent % of potential user base because many people can't afford two consoles.

It's an advantage from a PR perspective. The flaws of the Xbox 360 were known, and Sony had a year of technology improvements to incorporate into their console. They made some good choices (Hard drive not being optional, including a Blu Ray player, etc.) and some poor ones (offering free online gameplay at the expense of being able to fund an effective community and marketplace). They've rectified a lot of those errors with the PS4, but it strikes me as more of what the PS3 should have been rather than advancing the discussion.

So yes, Microsoft gambled bringing the 360 out a year early and thereby cutting into the revenue of the original Xbox, and the gamble paid off. But simply releasing a system a year early isn't necessarily an advantage. Case in point: The Atari Jaguar, the Wii U, the Sega Dreamcast, etc.
 
There is no way that the Kinect being on all the time should be of any concern to anyone. No one has the time to listen to 24 hour recordings of every single XBone gaming console around the world. It's absurd to believe so.
 
Wait a second...

Microsoft's stance on used games, which is getting lambasted, leaves the publishers free to decide if they will allow the game to be physically resold...

Excerpt:

Microsoft announced yesterday that decisions about allowing used Xbox One games would be left up to publishers. Though the power is in their hands, the companies behind Call of Duty and Grand Theft Auto, among others, aren't yet ready to discuss what plans they have for the secondhand market.


GameSpot contacted major publishers including Activision Blizzard, Electronic Arts, Capcom, Bethesda, Warner Bros., Take-Two, Ubisoft, and Konami about their stance on Xbox One used games and did not receive a definitive stance from any company.

Bethesda said, "We haven't had time to fully understand and evaluate their policy." Sega chimed in with, "We are currently discussing within Sega policies relating to the new generation of consoles. As soon as these have been agreed upon with all concerned partners we will make the information public."

A Capcom representative said, "At present Capcom has not announced any titles for Xbox One so any decision regarding allowing trade-ins or loaning games has not been determined."

A representative for Warner Bros. Interactive Entertainment said it is unlikely that the company has an official statement, while Grand Theft Auto parent publisher Take-Two Interactive declined to comment.

Konami said, "We have nothing official to share at this time."

Assassin's Creed and Far Cry publisher Ubisoft added in, "We're just now getting more information about Microsoft's plan and starting to examine what it means for our games. We don't have anything new to share right now, but rest assured we'll continue to focus on providing the best experience for our customers no matter how or where they buy our games."

At press time, Activision Blizzard and Electronic Arts had not responded to requests for comment.

Though publishers are remaining quiet on plans for secondhand Xbox One games, Wedbush Securities analyst Michael Pachter has been outspoken. In a note to investors today, the analyst said publisher are not likely to block used Xbox One games or require an activation fee.

"In our view, any publisher that disables used gaming risks a backlash or boycott of its titles by gamers, negatively impacting sales," he said.

The uncertainty surrounding Xbox One used games has not hurt retailer GameStop. The company's share value climbed more than 7 percent today.
http://www.gamespot.com/news/publishers-undecided-on-blocking-xbox-one-preowned-sales-6409463

And, now that Sony's E3 release is over, they decided to reveal a more comprehensive list of how they'll handle used games in the new generation. That is to say, publishers will decide if the game is able to be resold.

Excerpt:

Third-Party Publishers WIll Have Final Say On Used Games for PS4 [Update]
In an interview with Game Trailers’ Geoff Keighley, Sony CEO Jack Tretton shed more light on how used games will work on the PlayStation 4. It seems that, while the system’s first-party games will be free to trade in or share without restriction, third-party publishers can choose to behave otherwise.

Tretton’s remarks start at about 1:08:00 in this segment:

“If the consumer pays x amount of dollars for a game and they don’t have the flexibility to get some additional value out of it, it changes the way the perceive the value of the game and it takes dollars out of their pocket to buy a new game... We just want to give the consumer flexibility.”
Asked what Sony’s response would be if publishers wanted to restrict used games sales, Tretton replied:

“We create the platform. We’ve certainly stated with our first party games, we’re not going to be doing that. But we welcome publishers and their business models to our platforms. There’s going to be free-to-play; there’s going to be every potential business model on there and again that’s up to their relationship with the consumer and what they think is going to put them in the best stead. So we’re not going to dictate that. We’re going to give them a platform to publish on."
On DRM:

"The DRM decision is going to have to be in the hands of the third parties. That’s not something that we’re going to dictate or mandate or control or implement."
Tretton also said that a PlayStation Plus membership will be a mandatory purchase if you want to play multiplayer for PS4.

Update: We contacted Sony to clarifying Tretton's statements, and were given the following response:

The Online Pass program for PlayStation first-party games will not continue on PlayStation 4. Similar to PS3, we will not dictate the online used game strategy (the ability to play used games online) of its publishing partners. As announced last night, PS4 will not have any gating restrictions for used disc-based games. When a gamer buys a PS4 disc they have right to use that copy of the game, so they can trade-in the game at retail, sell it to another person, lend it to a friend, or keep it forever.
While the statement verifies that third-party publishers will have a choice to continue using online passes or charge a fee for online multiplayer, it doesn't shut the door on other avenues of used game restriction. The PlayStation 4 "will not have any gating restrictions" means there is nothing built into the hardware to restrict used games running on the system. That doesn't restrict third-party publishers from implementing their own methods.

We've reached out to Sony for a definitive statement, and shall update when we have it.

Update 2: Upon a request for further clarification, Sony responded with the following:

“Our used game position for PS4 is exactly the same as PS3, which publishers and consumers broadly support today. In fact, all publishers we’ve spoken to are in agreement with our position.”
That's probably as specific as it's going to get at this time.
http://kotaku.com/third-party-publishers-will-have-final-say-on-used-game-512643240

So both systems are prepared to ban used games if the publisher wishes it, they're both allowing the publisher to make that decision. Just curious, does this change things for anyone?
 
Wait a second...

Microsoft's stance on used games, which is getting lambasted, leaves the publishers free to decide if they will allow the game to be physically resold...

Excerpt:


http://www.gamespot.com/news/publishers-undecided-on-blocking-xbox-one-preowned-sales-6409463

And, now that Sony's E3 release is over, they decided to reveal a more comprehensive list of how they'll handle used games in the new generation. That is to say, publishers will decide if the game is able to be resold.

Excerpt:


http://kotaku.com/third-party-publishers-will-have-final-say-on-used-game-512643240

So both systems are prepared to ban used games if the publisher wishes it, they're both allowing the publisher to make that decision. Just curious, does this change things for anyone?

It's a little more complicated than that. For the xbox, the entire game is basically locked out. For the PS4, it's more like it is now. Online passes for the online portion of the game. So similarish, but not exactly the same.
 
It's a little more complicated than that. For the xbox, the entire game is basically locked out. For the PS4, it's more like it is now. Online passes for the online portion of the game. So similarish, but not exactly the same.

Reminds me of this tweet I saw during the trailer for The Division, where they were saying "Day 1: Blah happens; Day 2: Blah happens":

<blockquote class="twitter-tweet"><p>Day 5, the internet will go down. Day 6, your Xbox One will stop working.</p>&mdash; Jeff Gerstmann (@jeffgerstmann) <a href="https://twitter.com/jeffgerstmann/status/344229179040096257">June 10, 2013</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
 
It's a little more complicated than that. For the xbox, the entire game is basically locked out. For the PS4, it's more like it is now. Online passes for the online portion of the game. So similarish, but not exactly the same.

Not so sure about that. We know what happens with the Xbox, but the PS4 is up to developers. That could mean an exercise in more draconic DRM like we've seen with SimCity or Diablo 3. Or it could simply be no online capability, as you've alluded to.

Microsoft gave a solution to the problem, whereas Sony puts the onus on the developer themselves.
 
It's a little more complicated than that. For the xbox, the entire game is basically locked out. For the PS4, it's more like it is now. Online passes for the online portion of the game. So similarish, but not exactly the same.

It's all bull shit. If I want to borrow/rent/buy a used game that isn't going to give me any replay value let me.
 
There is no way that the Kinect being on all the time should be of any concern to anyone. No one has the time to listen to 24 hour recordings of every single XBone gaming console around the world. It's absurd to believe so.

You really never heard of voice recognition? The Xbox One has built in recognition capabilities, it isn't done remotely and yes the rendered content of what you say will be shared with Microsoft once you connect as a part of "usage data." There's no dude on the other end of a can with a string attached to your house, the Xbox One itself is listening and reporting. You're paying for it with your electric bill - it is always on.

Once that data is rendered as text, it will never be deleted. In the next coming weeks we may find out that almost every single telephone conversation in the United States has been recorded, transcribed, and processed through filters to identify keywords or patterns - this is the likely outcome to the PRISM scandal. There are more telephones than Xboxes, and Microsoft was in on PRISM. Now you're saying they're not going to do this because...?
 
You really never heard of voice recognition? The Xbox One has built in recognition capabilities, it isn't done remotely and yes the rendered content of what you say will be shared with Microsoft once you connect as a part of "usage data." There's no dude on the other end of a can with a string attached to your house, the Xbox One itself is listening and reporting. You're paying for it with your electric bill - it is always on.

Not me, all of my electronics are on a smart strip.
 
Not me, all of my electronics are on a smart strip.

Agreed, if you disconnect power it isn't on - but while that power strip is on, it is recording you - so unless you get up and physically disconnect the AC cable, if you decide to use any other device on that strip, once you turn it on, the Xbox One starts recording.

That's too much.. That's an invasion of privacy.
 
There is no way that the Kinect being on all the time should be of any concern to anyone. No one has the time to listen to 24 hour recordings of every single XBone gaming console around the world. It's absurd to believe so.

the conversation gets translated to text and flagged for.. whatever the nsa chooses to flag it for.. everything is stored in an absurdly large warehouse in denver i think, permanently
 

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