From the reviews I've read, most of them tend to say the same thing that
@Jack Brickman is saying here; that the game starts down this path but then sanitizes it so much so that it becomes borderline absurd. So given this game wouldn't be the first in line to go down this road, why not make the most of the opportunity? By contrast, FS5 leaves so much on the table that other games like Bioshock Infinite really put at the forefront of the game.
And it's not really about politics at all ... It's more about missed opportunities in a game that chooses to have a lackluster, one-size fits all story, rather than making the game about anything of substance.
Yes, actually... Nazi's being bad is actually a point of contention these days, among millions of Americans. That's what's so startling about the conversation surrounding Wolfenstein.
According to Peter Hines, in charge of marketing the game:
"We're certainly aware of current events in America and how they relate to some of the themes in Wolfenstein II,"
"Wolfenstein has been a decidedly anti-Nazi series since the first release more than 20 years ago. We aren't going to shy away from what the game is about. We don't feel it's a reach for us to say Nazis are bad and un-American, and we're not worried about being on the right side of history here."
"[In the game] freeing America is the first step to freeing the world," ... "So the idea of #NoMoreNazis in America is, in fact, what the entire game (and franchise) is about. Our campaign leans into that sentiment, and it unfortunately happens to highlight current events in the real world."
So in a post-BioShock, post-Wolfenstein market; for Far Cry 5 to more or less generalize all of the radical nature of the antagonist cult, seemingly in an effort to avoid making any waves, seems strange; because, who would you actually be trying to appease in this instance? Think about it... as Hines more or less implies: who would be mad about killing Nazis?
To Ubisoft's credit, Far Cry 5's story and development began in 2015, long-before the rise of Trump and the mainstream normalization of far-right politics in America. In 2015, most political pundits felt the country was well on it's way to something of a centrist unification with the election of either Hillary Clinton or Jeb Bush on the horizon, both being basically complements of one another -- but instead, we saw how things actually turned out.
However, Ubisoft also apparently went out of it's way to minimize and remove any potential connections between Far Cry 5 and real world events or politics; hoping not to make a political statement about right-wing radicalism, but instead, about extremism
in general. This kind of generalization works to also mitigate any impact the story of Far Cry 5 could actually have; which is why so many reviewers found the game's story to be one missed opportunity after another.
I mean, think about what you're saying... "Good riddance" to someone wanting a game about a Christian right-wing cult in Montana to remotely touch on current events? Why the harshness? Think about where that comes from... Nobody is holding torches up to Ubisoft for what they feel is their company falling short of taking the story further -- people are just pointing out,
"hey, you missed the boat here," and likely deliberately so. But it seems strange to suggest people shouldn't suggest the story have some added gravity, especially when it so obviously touches on topics of relevance to everyday life.
Like, why not be a bit more meaningful in the delivery? Why avoid these topics? Who would be offended by Far Cry 5 making a political statement about right-wing extremism, and why should anyone care?
It's interesting... I play RPGs for the same reason I'd read a book, or watch a movie -- and that isn't purely escapism, but often so that I can see/hear/experience a compelling story.
Some of the most compelling pieces of art I've ever I've experienced were in the form of video games. I've talked about Xenogears at length before, and won't go into it too much.. Suffice to say, this game was edited, and nearly blocked because of the explicit religious references and critiques throughout the story.
The game is very critical of rigid religious dogma and institutions, particularly the Catholic Church. At one part of the game, you have to kill an incarnation of God called "Deus" but originally this monster was called "Yahweh." The English speaking American translation/import staff literally begged the Japanese staff at Square to change the name out of fear of the game being trashed by fundamentalists or against retaliation.
The game is probably the deepest game I've ever played, story-wise, and while being escapist, it also speaks to religious fundamentalism in an extremely critical way that is also very real, historically significant, and thought-provoking.
They could have removed all of these references, and made the game about searching for crystals just like Final Fantasy, but they didn't. That's actually one of the reasons this game was not called Final Fantasy VII -- because of it's dark, adult and religious nature.
In the case of Far Cry, it's just an obvious failure to make the story worthwhile -- even if they would have failed, one could say that they at least tried.