You haven't even played the game and are trying to comment on it based on what you read in reviews...
That's right... Your original post was
about the reviews and why they docked the game; I'm speaking as to why that makes sense given what so many reviewers have said about the game.
no, it doesn't make a grand political statement, so you are correct in that aspect.
Okay.
But if Wolfenstein's great statement it makes is "Nazis are bad" and that is acceptable, then I think it's fair to say Far Cry says far right religious doomsday cults are bad. But that isn't enough...it has to do more?
I think the argument is that it didn't really do anything. It didn't really expound whatsoever on any of the aspects of the cult so as to avoid controversy. That's the point.
Given your last statement, I'm assuming you played the game and thought it sufficiently spoke to the trouble of religious extremism?
Mmkay. We can agree to disagree.
Curious as to what we're disagreeing about? You don't think video games can or should serve as a vehicle for social commentary like books or movies? Should they be purely general entertainment appealing to the widest audience possible without controversy? I'm honestly asking, not in anyway trying to be facetious -- I'm curious as to your thoughts.
What would you have done with Far Cry 5's story in order to have some deeper meaning, or to say something about right wing extremism? Just curious.
If the setting is Montana, and it's a gun-loving cult that's the antagonist group here; then I think making that somewhat draw on a realistic understanding of what such a cult would look like in that part of the country. Meaning, they should probably be explicitly Christian, and explicitly far-right ... that would make the game more interesting .. And FWIW, I do
not think the game has to make the protagonist anti-right wing. I think the better approach would be to give the protagonist the choice on their own, very much like Bethesda-style games like Fallout or Bioshock both of which have had settings where fascist dictators were the main-story antagonist.
By contrast, so that you understand this isn't about pushing any sort of biased agenda, but more about creativity in storytelling; one of my favorite games is an anti-leftist satire of communism called 'KGB' for the old-school Commodore Amiga. The game pulls zero punches criticizing far-left ideology and group-think and does so in the communist backdrop of the perestroika-era Soviet Union. It's an
awesome game, with an engrossing environment which makes the brief story compelling enough to want to complete even though it's brutally difficult.
And FWIW, if Ubisoft didn't want this kind of expectation, the setting choice itself which evokes the notion of political critique seems strange? Like, why not put the game in a foreign country if the goal weren't to criticize far-right Christian fundamentalism and extremism? Why make the backdrop rural Montana, and the cultist group overtly Christian and gun-loving if not to draw parallels to real-world associations, groups and beliefs? And all that more confusing, why run from those obvious parallels when you've already decided to use them as the backdrop for your story?
That's why the reviews explicitly state, before someone might think to play this game, "hey, this isn't going to go how you think... don't expect any social commentary or political commentary, because Ubisoft ran from that as fast as they could."
I'll still likely play the game, but that definitely detracts me from moving it to the front of my list.